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Left 4 Dead Crash Course Review

Crash Course ReviewIt took Valve a while to finally come through with their promised DLC. Valve's first attempt to pacify it's fan base was to release a game mod development tool kit.  Soon after, they released the "Survival Pack" which introduced players to a new game mode and mini-level. Still, they got an earfull from gamers who wanted to know where the rest of the promised DLC was.

Valve continued to hear criticism after they announced Left 4 Dead 2 without coming through with more DLC, so, in response, a new campaign titled "Crash Course" was released this week. Hugazombie's Fulci and Dr. Fisher got together to review the new campaign.

FULCI: So here we have the new campaign: "Crash Course." First impressions?

DR. FISHER: It isn't much of a course or a crash.

FULCI: The campaign starts after "No Mercy" which ends with the survivors escaping, potentially, in a helicopter. In "Crash Course," the helicopter...

DR. FISHER: It's already crashed by the time the game starts. It should've been called "Crashed Course."

FULCI: The name "Crash Course" implies immediacy, but the campaign feels far from immediate other than it felt like it was immediately over.

DR. FISHER: One thing for certain is that Valve did an excellent job of not trying too hard. It appears to me that they took code from all the other levels and spent a weekend tying it all together. The level only lasts about 30 or so minutes.  Was it me or are you able to basically sprint through the level?

FULCI:  There's only one safe house before the finale, and the AI is fairly predictable, which is unusual for Left 4 Dead. Valve should have bought a mod from a PC user and ported it to the XBOX. Probably would have been cheaper to buy the design than to half-ass a new one.

DR. FISHER: It should have been a free download. The Survival Pack was.

FULCI:  Speaking of the Survival Pack, I was really hoping that Valve would flesh out the entire "Last Stand" survival map. That seemed half done, which is about what "Crash Course" feels like. I feel like Valve just released a campaign hoping people will be like, "Well, if that's the DLC we're gonna get, bring on Left 4 Dead 2!"

DR. FISHER: It's like watching half of a movie. And when you want to watch the other half, someone says, "nah, you're good." Then, they steal your movie. There's a lot going on in that analogy.
FULCI: There suppossedly are some new changes to the Versus mode for "Crash Course," which now speeds up the time in between Special Infected spawnings.
DR. FISHER: That did play better, but why pay, what is it, $7 [560 points] for what is essentially a patch?
FULCI: Well, it was free. For PC users. You know, it's a weird disparity that PC users are given tools to create their own mods for free, while XBOX users have to pay for DLC and not be able to play the mods. In general, "Crash Course" feels like a cheat. Left 4 Dead is a fun game, so ultimately the campaign has some merit, but, in general, the campaign shows that Valve is pretty much concentrating on Left 4 Dead 2 at this point and now that they fulfilled their promise of L4D DLC, they're done.
DR. FISHER: They did own up to what they promised. They just never said it was going to be great.
Thursday, 01 October 2009 16:00 Written by Dr Fisher -->

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